Tuesday, 29 November, 2016 - 10:00 to Thursday, 1 December, 2016 - 17:00
Tuesday, 29 November, 2016 - 20:00
Monday, 28 November, 2016 -
09:00 to 18:00
Meeting Architecture is the discipline that focuses on measurable meeting objectives in order to desgn the meeting for better Learning, Networking and Motivation of participants This work is aiming to influence the participants' rofessional action, leading to impact and improving ROI.
Like an architect that helps the house owner to build a house, a meeting architect helps the meeting owner to build a meeting in four phases:
1 Identifying the meeting objectives: expressed known objectives and the non-expressed potential objectives
2 Designing the
This year, EuBea – the European Best Event Awards, with the support of the Meeting Design Institute, has introduced the Meeting Design Award, as one of the five special Feature Categories in which it was possible to enter events and live communication projects.
“In launching this Award, EuBea shows its thought leadership as it is one of the very first organisations to embrace meeting design as a grown-up component in the m
R.O.I.—or return on investment—is a major component of event planning. A challenging priority for every event planner, it is immensely important to be able to measure R.O.I. but even more imperative to measure it well.Common challenges for event planners include knowing what exact metrics to measure, and how to effectively analyze the data afterward. No matter your relationship with R.O.I., keeping yourself educated and current on how to deliver a comprehensive and complete R.O.I.
Games are more prevalent than ever before. From popular gaming consoles to the rise of mobile phones, games demand attention and engagement – something businesses are quickly catching on to.
Event gamification is the use of game mechanics to engage attendees, modify participant behavior, and accomplish event goals. These age-old game dynamics have been strategically implemented to create competition, drive desired behaviours, and engage players in solving real world problems.